#pragma once

#include "IGameState.h"


class CCreditsState : public IGameState
{
private:

	static CCreditsState* m_nInstance;

	CCreditsState(void);
	~CCreditsState(void);
	CCreditsState(CCreditsState& PauseState);
	CCreditsState& operator=(CCreditsState& PauseState);

public:
	void Enter(void);
	bool Input(void);
	void Update(float fElapsedTime);
	void Render(void);
	void Exit(void);

	static CCreditsState* GetInstance();
};